Sacred Armour of Antiriad_ The
Alternative title: Antiriad.   Rad Warrior  (US version)
Platform: Commodore 64
Gametype: Undefined
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As Tal, your job is to single-handedly clear out the aliens who have invaded a desolate and destroyed post-nuclear earth. To have any chance of this, he must locate a sacred suit of armor. Not only will this protect him from radiation, and allow him to withstand some enemy contact, it also heals him, and enables him to float.

This means that the game has two distinct styles, with your character limited to jumping, and with only rocks (located around the screens) to throw. Once he finds the suit he can fly around the ledges, shoot the inbuilt Pulsar beam, and survive within the volcanic hideout the aliens have based themselves. You will need to recharge the suit at times, and also take it off to pass through tight caverns.

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Description from the packaging  (US version) :

It's 2500 A.D. Do you know where your anti-radiation suit is?
Find it quick because as Tal, warrior of the future, you'll need it and its death-defying weapons. It's about time someone stopped those nasty mutant aliens.
Won't be easy. They'll discourage you from entering their mutated forest. And try to bar you from their radio-active city of ruins. Most of all, they'll fiercely protect the nuclear power source that keeps them alive.

A map will guide you. Weapons- if you can get to them- will protect you.
You, however, will have to supply the cunning and the courage.
You will journey through three distinct subterranean worlds inhabited by such nuclear wasteoids as grotesque, giant sloths, vicious subhumans, and acid drops.
After recovering the ancient flying anti-radiation suit, you'll be ready to penetrate the alien stronghold.
Inside the ancient city of ruins you must collect a particle negator shielded by enemy fire.
The moment of reckoning: A final alien encounter before attacking their nuclear power source.
